

The Supremo is like an ugly backbling that brings way too much power to a fight. This can be frustrating, the best thing to do is try to reload exploration mode then load combat mode again.In the first few hours of Far Cry 6, you'll hear the word "guerrilla" more times than you'll be able to count Sometimes combat mode can load with exploration mode models where shepard will have the gun out and will be able to shoot but will do the exploration mode animations. Squadmates have their weapons holstered and will not respond to squad commands, they still follow you but will not jump down things or climb over/up things. This can be changed by loading combat mode after or before a conversation Know issues found during testing: If Shepards state is set to exploration mode and a conversation happens where shepard deploys the weapon, after the cutscene the weapon will immediatly be holstered again and Shepard will be in exploration mode.


WHEN HOLSTERING OR DRAWING YOUR WEAPON MASS EFFECT 3 WILL DO A QUICKLOAD AND QUICK SAVE AT THE SAME TIME! TRY NOT TO HOLSTER OR DRAW DURING COMBAT WHERE YOU CAN NOT SAVE OR IT MAY CAUSE PROBLEMS AND MAY MAKE YOU LOOSE PROGRESS!!!

I did NOT physically take his mod, copy it and and call it my own because none of the other features of his mod are in mine besides weapon holstering. I followed the instructions he gave to get this method to work. I was only able to make this mode because a more experienced user who made the mod "Mass Effect 3 gameplay tweaks" told what he did to get this to work. There are downsides to this mod and I can not fix them because I do not know how to code. This mod has some key binding changes to Mass Effect 3' Coalesced.bin file and allows the player to load Shepard's game state from combat mode (standard mode during missions in Mass effect 3, with weapons deployed) to exploration mode (with weapons holstered in their specific spots on the player) which allows Shepard to run around without pointing his gun at allies.
